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Subject: rags: Loss Of Frame


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Original Message 1/11             21-Sep-06  @  11:33 PM   -   rags: Loss Of Frame

Rags .aka. Welder

Posts: 649

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Loss Of Frame

I took the easy path this time, most of the hard work are done by the vst, not me, and all you get is miniature changes in some kind of pulsating sonic chaos.

---------------8<--------------------------8<--------------------------8<--------------------------

BTW, (after one and a half years) I have finally managed to increase my music PC's computing power by 80%, as it turned out AMD's "cool and quiet" was switched on in the bios, but the motherboard's driver was not up-to-date, and so the CPU was running at 1000 Mhz instead of 1800. Now I happen to be able to run almost twice as many plugins as before.



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Message 2/11             21-Sep-06  @  11:48 PM   -   RE: rags: Loss Of Frame

k

Posts: 12353

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lol

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 3/11             26-Sep-06  @  02:28 AM   -   RE: rags: Loss Of Frame

k

Posts: 12353

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wow, that was a trip  

very beatiful at times, well weird gorgeous harmonic sound

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 4/11             27-Sep-06  @  09:05 AM   -   RE: rags: Loss Of Frame

Maarten

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nice structures indeed!



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Message 5/11             27-Sep-06  @  10:11 AM     Edit: 27-Sep-06  |  10:12 AM   -   RE: rags: Loss Of Frame

Rags .aka. Welder

Posts: 649

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Thanks folks! Well, basically it is just one sound generator plugin with some improvised parameter changes recorded onto an empty track. Lets see... 31 listens, that is exactly 31 times as much listening time as it took to make it

(minus the 3 minutes of clicking "randomise parameters" till I got the starting configuration)



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Message 6/11             28-Sep-06  @  07:38 PM   -   RE: rags: Loss Of Frame

Musineer Productions

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Ay! Tis the season for fungal things!



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Message 7/11             29-Sep-06  @  05:29 PM   -   RE: rags: Loss Of Frame

nutoniom

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Looped it for awhile, nice textures. Makes me want to play the jup through loads of delay and reverb.  



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Message 8/11             29-Sep-06  @  09:59 PM   -   RE: rags: Loss Of Frame

dave pugh

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hey rags, could really here this being used in some sort of art installation. beautifull and thought provoking, like it!



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Message 9/11             20-Nov-06  @  01:03 AM   -   RE: rags: Loss Of Frame

softcore

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trippin'................



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Message 10/11             20-Nov-06  @  06:28 PM   -   RE: rags: Loss Of Frame

k

Posts: 12353

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yeah actualy, the camera does a very very very slow blurred focus pull in to a smoggy dusky skyline of LA.... cars drive on the maotorway, silent, forboding... the credits start, flickering, 'SEVEN' style... great film intro score mate... rather than a fade out, suddenly the music abruptly stops perhaps with a subtle reverbed bang or other sound, sync'd with a sudden switch (butt-cut) to the opening scene (perhaps in an inside location or whatever with a character doing something apparently menial and without any particular significance)

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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