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Subject: Mixermap/ Environments for Virus 3.0


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Original Message                 Date: 15-Jan-00  @  09:06 PM   -   Mixermap/ Environments for Virus 3.0

wai

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Do these exist yet? Can't be arsed to programm them myself, rather programm sounds with this little box of tricks:@)




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Message 11/12             29-Nov-05  @  03:43 PM   -   RE: Mixermap/ Environments for Virus 3.0

k

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virus.zip

here's the map - to import it, go to environment and do:

options / import / environment layer


choose the VIRUS.LSO

then when the box opens choose the 'ACCESS VIRUS' layer and import



to make any fader object appear in the arrange-page 'assignable-objects' list (so it can have it's own 'track' on the arrange-page), simply highlight the fader in the environment layer and tick the checkbox in the left-side display 'parameters box' (if not visible press 'H' key to hide/reveal the left-hand logic environment 'parameters box'

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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 12/12             09-May-06  @  02:44 AM   -   RE: Mixermap/ Environments for Virus 3.0

k

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i just realised after all that, the guy never even came back to get it or didnt say so anyways and wether it worked for him *sigh*

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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