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Subject: Ambient Dance


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Original Message                 Date: 14-Feb-06  @  08:35 PM     Edit: 14-Feb-06  |  10:11 PM   -   Ambient Dance

nscope

Posts: 24

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dobbel post




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Message 11/14             16-Feb-06  @  05:55 PM   -   RE: Ambient Dance

Rags .aka. Welder

Posts: 649

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Very nice opening sounds, agressive drums, very good! At little more than 1/3rd I thought something big will come, but... you build up tension very well, but you know you should drop in some big, uplifting melody to give a solution to all of this, otherwise the whole track will go on and on, but no solution, no meaning, no blast... you get what I mean?

Again, this tune is too good not to take it one step further and introduce a melody that sums it up and makes it complete. Something ppl can hum. Something that can get on your nerves while you try to get some sleep. Also, don't worry about CPU load, render some parts into wav and use those instead of the "computationaly expensive" softsynths.

I know, it is much harder to go back and change things here and there if you've already calculated something to wav, but if you save incrementally, you can still go back and most importantly: it is always worth more to have the possibility to add things here and there than to be able to change those parts you've already laid down. At least I always end up with that



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Message 12/14             16-Feb-06  @  06:16 PM   -   RE: Ambient Dance

k

Posts: 12353

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yeah, nice, dude you should add a few tunes here.

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 13/14             16-Feb-06  @  06:39 PM     Edit: 16-Feb-06  |  06:40 PM   -   RE: Ambient Dance

nscope

Posts: 24

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quote
k wrote:

yeah, nice, dude you should add a few tunes here.


well, i got 25 oscilators..running at the same time..with 1 more synth or 1 more sample i get overload not kidding..i removed some filtheres shortend some env etc. tryed removed MS service and other CPU depended stuff..i got 12 channels on this track..i probly need to upgrade my system..no more polysfones..but i will try..also i will try get a female voice in..

What cud i add? any ideas? i will change some of the order of the sounds..that will give a "mid point".. gonna play around a few days with it..maybe i shud go back to hardware synths again :P i miss my waldorf and Access virus...



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Message 14/14             17-Feb-06  @  02:17 PM   -   RE: Ambient Dance

nscope

Posts: 24

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quote
Rags .aka. Welder wrote:

Very nice opening sounds, agressive drums, very good! At little more than 1/3rd I thought something big will come, but... you build up tension very well, but you know you should drop in some big, uplifting melody to give a solution to all of this, otherwise the whole track will go on and on, but no solution, no meaning, no blast... you get what I mean?

Again, this tune is too good not to take it one step further and introduce a melody that sums it up and makes it complete. Something ppl can hum. Something that can get on your nerves while you try to get some sleep. Also, dont worry about CPU load, render some parts into wav and use those instead of the computationaly expensive softsynths.

I know, it is much harder to go back and change things here and there if youve already calculated something to wav, but if you save incrementally, you can still go back and most importantly: it is always worth more to have the possibility to add things here and there than to be able to change those parts youve already laid down. At least I always end up with that


yes i agree, i made some more mix out of it. someting more like this??



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