Forums - Computer music & technology
Subject: E-Mu 1812m - wow!
Original Message Date: 08-Sep-04 @ 06:20 PM - E-Mu 1812m - wow!
all in all, a great big 10/10 ! - I want one! - video soon... I'll start editing tonight if possible.
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 21/36 25-Feb-05 @ 07:56 PM - RE: E-Mu 1812m - wow!
more testing to do i spose *sigh* - god i hate computers
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 22/36 26-Feb-05 @ 03:02 AM - RE: E-Mu 1812m - wow!
Message 23/36 26-Feb-05 @ 10:50 AM - RE: E-Mu 1812m - wow!
it ran ok until i decided to do some guitar practice and wanted to see what the included guitar presets were like
i dragged one to the INPUT strip on the patchmix and as soon as i dropped it all hell broke loose.... dunno what the problem is, but it's with logic. with SX it just doesnt work continualy, but it doesnt lock up
the issue perhaps is that Logic will not share driver with windows, but the e-mu doesnt show seperate drivers for each pair of outs like most other cards i've used (giga, m-audio, staudio, terretec etc), so you cant assign a 'named' pair of outs to windows audio and NOT use that pair in logic, perhaps the fact that windows audio is set to emu audio and so is the logic sequencer... mebbe that's it
more tests today i spose....
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 24/36 26-Feb-05 @ 11:14 AM - RE: E-Mu 1812m - wow!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 25/36 26-Feb-05 @ 11:38 AM - RE: E-Mu 1812m - wow!
there must be a way to get it right cos while there is reports of problems on the www, there is also many reports of it being ok... on we go *sigh*
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 26/36 03-Mar-05 @ 10:58 AM - RE: E-Mu 1812m - wow!
seems logic is fairly stable (v5.5) depending HOW you setup the patchstrips in the patchmix s/w application - there is some weird things happening tho with the powerfx
today I booted a test song which had one PowerFX compressor added as an insert to a Battery VSTi and some 'E-Delay Compensator' plugins added to other tracks to keep them in sync.
When the song opened, the PowerFX Compressor had changed to be a Plugin 'E-Delay Compensator'.
that sometimes happens. You choose 'POWERFX' from the e-mu plugin listings and what actualy opens is the 'E-Delay Compensator'
??
That's odd, but Creative did say they never tested it on Logic at all. Otherwise it runs ok as a quality i/o device it's very clean and quiet, nice crisp clean dynamic sound, and the headphone socket is superb, great sound with tons of headroom to go as loud as you like.
more to come.... they wanted the review unit back today so i paid for it so i can keep it and continue testing.
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 27/36 03-Mar-05 @ 05:38 PM - RE: E-Mu 1812m - wow!
anyways, SX2 works alot better - you can apply FX, and on this machine SX sems to be behaving itself ok, no crashes or lockups etc
you can add POWERFX as inserts or as a SEND effect such as a reverb inserted into an effects channel - These fx can be rendered to a new file which worls great, but... it cant seem to fo it 'offline', if you go to render without the REAL-TIME EXPORT checkbox ticked you get an error message refferring you to check export/render settings
however, put it into REAL-TIME EXPORT mode and although it's slower to render, the resulting file has the effect encoded into it perfectly, just as heard in realtime mode!
excellent!- i messed with the reverb... not great, certainly not a 'top-quality' reverb, but a bloody GREAT reverb for classic old style dub, a really authentic plate-ish sound!
the compressors are a little harsh, but quite useable
anyways... oh yes.... the plugin-delay compensation that is supposed to be included in SX doesn't work in terms of compensating for added E-MU card-dsp-based fx... so for example, if you want to add a reverb as a send effect, you must apply an E-DELAY COMPENSATOR e-mu dsp plugin into the insert slot of everything otherwise the reverb return is out of sync with all tracks playing back and sounds like a delay
adding an insert E-MU DSP PowerFX effect to any track, & it's the same...... ALL other tracks playing must have a delay compensator added or they will be ahead of the channel utilising the DSP insert, and thus out of sync
however, the good news is you can create BUS's and route tracks to one or more bus's for a submix and add a SINGLE e-mu dsp plugin delay compensator THERE, so you dont then have to add one for every blasted individual track!
you cant win in this game can you.... the behringer BCF's work like a dream with Logic but have a few limitations in SX, with this it's the other way round - lol SX has the upper hand with this card's DSP abilities it seems so far
hope this is useful, more to come
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 28/36 04-Mar-05 @ 12:41 PM - RE: E-Mu 1812m - wow!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 29/36 05-Mar-05 @ 06:11 PM - RE: E-Mu 1812m - wow!
Message 30/36 02-Apr-05 @ 06:43 PM - RE: E-Mu 1812m - wow!
when you hit 'record' on Logic, it just paused, but for like 30 seconds or so, then it would start to record.... well odd! - like the LOGIC was thinking about it for a while before actualy starting to record... not sure why that happened, but if it cant be rectified without a driver update then as a multitrack with Logic something's amiss... it works, but you'd look a bit stupid in a session having to wait 30 seconds every time you hit record.... investigation to be done to see what it can be... otherwise everything was ok and the sound recorded was fine, nice and crisp!
anyone else tried recording 6-8 simultaneous tracks with the e-mu & had any probs with that 'pause' ?
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
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