Forums - Synths & synthesis
Subject: Mixermap/ Environments for Virus 3.0
Viewing all 12 messages - View by pages of 10: 1 2
Original Message 1/12 15-Jan-00 @ 09:06 PM - Mixermap/ Environments for Virus 3.0
Message 2/12 25-Jan-00 @ 04:26 PM - RE: Mixermap/ Environments for Virus 3.0
Message 3/12 26-Jan-00 @ 04:45 AM - RE: Mixermap/ Environments for Virus 3.0
Compared to others...
Message 4/12 26-Jan-00 @ 07:54 PM - RE: Mixermap/ Environments for Virus 3.0
Message 5/12 03-Feb-00 @ 03:35 PM - RE: Mixermap/ Environments for Virus 3.0
Message 6/12 03-Feb-00 @ 07:36 PM - RE: Mixermap/ Environments for Virus 3.0
Message 7/12 26-Nov-05 @ 03:44 PM - RE: Mixermap/ Environments for Virus 3.0
[image file]
you guys will love this
I found this on the net a while back
hope u enjoy!!!
Message 9/12 26-Nov-05 @ 07:24 PM - RE: Mixermap/ Environments for Virus 3.0
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I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 10/12 29-Nov-05 @ 03:38 PM - RE: Mixermap/ Environments for Virus 3.0
[image file]
well, i cant see the image of the virus front very well to get the tags, but..... here's a first draft... i'd need feedback to fine-tune it
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 11/12 29-Nov-05 @ 03:43 PM - RE: Mixermap/ Environments for Virus 3.0
options / import / environment layer
choose the VIRUS.LSO
then when the box opens choose the 'ACCESS VIRUS' layer and import
to make any fader object appear in the arrange-page 'assignable-objects' list (so it can have it's own 'track' on the arrange-page), simply highlight the fader in the environment layer and tick the checkbox in the left-side display 'parameters box' (if not visible press 'H' key to hide/reveal the left-hand logic environment 'parameters box'
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 12/12 09-May-06 @ 02:44 AM - RE: Mixermap/ Environments for Virus 3.0
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
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