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Subject: Mixermap/ Environments for Virus 3.0


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Original Message 1/12             15-Jan-00  @  09:06 PM   -   Mixermap/ Environments for Virus 3.0

wai

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Do these exist yet? Can't be arsed to programm them myself, rather programm sounds with this little box of tricks:@)



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Message 2/12             25-Jan-00  @  04:26 PM   -   RE: Mixermap/ Environments for Virus 3.0

k

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but it's so quick and easy to make one... it'll be worth it i reckon - if you cant be bothered tho, post up all the cc#'s here and i'll make one for general DT readers use, and you can test it



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Message 3/12             26-Jan-00  @  04:45 AM   -   RE: Mixermap/ Environments for Virus 3.0

Pewe

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What´s yor opinion on Virus_B/OS3???
Compared to others...



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Message 4/12             26-Jan-00  @  07:54 PM   -   RE: Mixermap/ Environments for Virus 3.0

wai

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I can't really compare it to any others cus that's the only synth i own. But i can tell ya that it's FATTT!!! Well recommended



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Message 5/12             03-Feb-00  @  03:35 PM   -   RE: Mixermap/ Environments for Virus 3.0

k

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still waiting for those numbers



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Message 6/12             03-Feb-00  @  07:36 PM   -   RE: Mixermap/ Environments for Virus 3.0

wai

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Hi K, sorry about the delay. Thanks for the offer, what exactly do you mean by the cc numbers? Do you mean what number controls what para? I.E. 7= Vol 2=MOD?



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Message 7/12             26-Nov-05  @  03:44 PM   -   RE: Mixermap/ Environments for Virus 3.0

subcultureproductions

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[image file]


you guys will love this

I found this on the net a while back

hope u enjoy!!!



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Message 8/12             26-Nov-05  @  06:39 PM   -   RE: Mixermap/ Environments for Virus 3.0

milan

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nice



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Message 9/12             26-Nov-05  @  07:24 PM   -   RE: Mixermap/ Environments for Virus 3.0

k

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noice! - well dude, there's not many pots to create, it'd only take a short while to knock up a control layer for it

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 10/12             29-Nov-05  @  03:38 PM   -   RE: Mixermap/ Environments for Virus 3.0

k

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[image file]


well, i cant see the image of the virus front very well to get the tags, but..... here's a first draft... i'd need feedback to fine-tune it

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 11/12             29-Nov-05  @  03:43 PM   -   RE: Mixermap/ Environments for Virus 3.0

k

Posts: 12353

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virus.zip

here's the map - to import it, go to environment and do:

options / import / environment layer


choose the VIRUS.LSO

then when the box opens choose the 'ACCESS VIRUS' layer and import



to make any fader object appear in the arrange-page 'assignable-objects' list (so it can have it's own 'track' on the arrange-page), simply highlight the fader in the environment layer and tick the checkbox in the left-side display 'parameters box' (if not visible press 'H' key to hide/reveal the left-hand logic environment 'parameters box'

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 12/12             09-May-06  @  02:44 AM   -   RE: Mixermap/ Environments for Virus 3.0

k

Posts: 12353

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i just realised after all that, the guy never even came back to get it or didnt say so anyways and wether it worked for him *sigh*

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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