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Subject: GM - Eyes Turn Red


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Original Message 1/4             30-Sep-05  @  10:25 AM   -   GM - Eyes Turn Red

groovemonkey

Posts: 890

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Well finally.... did a new track

work just gets in the fuckin way!!!!!

anyway.. its kinda slow, a bit sad, little dubby etc etc...

lemme know

G



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Message 2/4             30-Sep-05  @  06:35 PM   -   RE: GM - Eyes Turn Red

Rags

Posts: 649

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hmmm.. yeah, it starts up sad, kinda sad, fuels my usual autumn depression well

THe drums heal it quite a bit, nice, still bit sad mood, but it moves, progresses, tells a tale, soothes the soul. Then you introduce this 3rd something snares, so I loose perspective for a while, step on my own shoes etc... but I still like it, I like it even better because it is more real, more human.

Around 4:20 you bring this quiet glowing pad sound, I absolutely love that one. And the thing just dies, no big bangs, nothing special, just like a normal everyday death of a short-lived insect or something.

Now I have pretty dark metaphors here, but yeah... it has given me really nice moments, I love the atmosphere, and I really enjoyed how you play with these voices.

So:

cheers,
Rags
with few stars



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Message 3/4             30-Sep-05  @  07:55 PM   -   RE: GM - Eyes Turn Red

k

Posts: 12353

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yeah, had this in a loop today, it's got something for sure, ambient coolness

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 4/4             20-Nov-05  @  07:19 AM   -   RE: GM - Eyes Turn Red

groovemonkey

Posts: 890

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lol... totally forgot I put this up. Thanks for checkin' it out

G



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