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Subject: Sleeper Cells


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Original Message 1/5             26-Jan-07  @  07:00 PM   -   Sleeper Cell

nme

Posts: 316

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My latest, as always comments most welcome!

Sleeper Cell

Thanks guys



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Message 2/5             18-Feb-07  @  08:15 PM   -   RE: Sleeper Cells

GrooveMonkey

Posts: 890

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This is kinda neat, but I would like to hear it slower, with a load of odd atmospheres floating about the place.

oh yeah and distort the drums!

G



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Message 3/5             18-Feb-07  @  08:53 PM   -   RE: Sleeper Cells

nme

Posts: 316

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quote
GrooveMonkey wrote:

This is kinda neat, but I would like to hear it slower, with a load of odd atmospheres floating about the place.

oh yeah and distort the drums!

G


Will do. ill take a look at that.

Cheers



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Message 4/5             20-Feb-07  @  04:52 AM   -   RE: Sleeper Cells

Musineer Productions

Posts: 332

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That choked riff and bass at 20 odd seconds is my favourite bit. Always good when it comes back.

Well balanced mix in all - some choice textures. Perhaps blend some of the features together, that might go halfway to what I think GrooveMonkey means



That last sound is a great ending



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Message 5/5             20-Feb-07  @  06:41 PM   -   RE: Sleeper Cells

nme

Posts: 316

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quote
Musineer Productions wrote:

That choked riff and bass at 20 odd seconds is my favourite bit. Always good when it comes back.

Well balanced mix in all - some choice textures. Perhaps blend some of the features together, that might go halfway to what I think GrooveMonkey means



That last sound is a great ending


Thanks Mus, with regards to 'blending' do you mean fade in/out etc.... or more attention to the EQ side of things between transitions from one sound to another? (I know, still regard myself as a newbie to this game!)

Thanks



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