Forums - Mixing & FX
Subject: drums punch thru......
Original Message 1/15 31-Aug-03 @ 01:54 PM Edit: 31-Aug-03 | 01:55 PM - drums punch thru......
wondering if anybody has done this/what they thought-
when grouping all bottom end shit for compressing with drums has anybody tried dipping the volume on low end parts as the drums crack thru instead? like drawing in volume changes in the sequencer, just long enough for the initial crack of the drums and then coming back up to normal a split second later, not like a complete mute but just down a bit to let the kick come to front
so everytime the drum kicks it cuts thru the bass and jumps right thru. Im gonna have a wee go just now with a grouped set of basslines and a 4/4 kick drum, anybody else use/used this manual draw in type technique in a DAW?
blu
Message 2/15 31-Aug-03 @ 02:29 PM - RE: drums punch thru......
or did i get mixed up?
anyway.. i think he did it with the entire mix tho,(not just the bass part) and it sounded pretty good! kinda stop go stop go ish but in a good way.
-j
Message 3/15 31-Aug-03 @ 03:46 PM - RE: drums punch thru......
Message 4/15 31-Aug-03 @ 04:16 PM - RE: drums punch thru......
blu
Message 5/15 31-Aug-03 @ 07:41 PM - RE: drums punch thru......
Message 6/15 03-Sep-03 @ 12:45 AM - RE: drums punch thru......
i used a drawn envellope in cooledit!
raigan
p.s - queasy, it was only on the strings ;)
Message 7/15 09-Sep-03 @ 10:08 PM - RE: drums punch thru......
Message 9/15 10-Sep-03 @ 04:52 PM - RE: drums punch thru......
because -- either way you're applying an envellope to a signal. it's just a question of what controls the envellope.
like -- take a track (for simplicity use a uniform sustained pad or something where the .wav is all horizontal/stays at the same level)
sidechain it or whatever, and save the results to another file.
now.. you could easily open this new file, extract the level info (or just draw it by hand.. anyway, record the amplitudes in some way), and then apply that exact envellope to the original sound file. you'd end up with the EXACT same sound.
of course.. i suppose you could argue that the "original" envellope shape as generated by a real compressor is somehow superior to a hand-generated one..
anyway, i just don't see the difference. you're setting the env's attack/decay in ms -- so why not just draw in the envellopes according to those same params?
raigan
Message 10/15 10-Sep-03 @ 05:10 PM - RE: drums punch thru......
lol... you know, if you got really good with drawing in those envelopes you could imitate characterstics of different vintage compressors!
now... if i would use that kick to trigger a filter sweep, that would be a different story.
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