Forums - Mixing & FX
Subject: Mad Delay Tips
Original Message Date: 22-Aug-02 @ 03:07 PM - Mad Delay Break Tips
I tend to use loads of feedback on the breakdowns but can't seem to get the really wooshing fucked up sound i'm looking for as used on loads of tracks. City Rockers type stuff and Junior London for those that know.
Any tips would be highly appreciated.
Ta.
Message 11/18 22-Aug-02 @ 09:28 PM - RE: Mad Delay Tips
___________________________________
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Message 12/18 22-Aug-02 @ 10:20 PM - RE: Mad Delay Tips
bon appetitty
Message 13/18 23-Aug-02 @ 08:44 AM - RE: Mad Delay Tips
Message 14/18 23-Aug-02 @ 12:01 PM - RE: Mad Delay Tips
Message 16/18 23-Aug-02 @ 12:19 PM - RE: Mad Delay Tips
Regards.
Steve.
Message 17/18 23-Aug-02 @ 01:37 PM - RE: Mad Delay Tips
Message 18/18 23-Aug-02 @ 02:17 PM Edit: 23-Aug-02 | 03:21 PM - RE: Mad Delay Tips
Here we go: Firstly you need to set up two bus tracks, two auxiliary tracks and an audio track, so that you have:
Audio Track 1, Bus 1, Bus 2, Aux 1, Aux 2
Put a dry sample on "Audio Track 1". On this track, set up an aux send to "Bus 1" and make sure that the Buses main output is set to "No-Output" (this is important).
Set the input of "Aux 1" to "Bus 1" (to receive the output of the aux send). Insert a Stereo Delay into "Aux 1", with the Mix set to '100%' and the Feedback and Crossover both set to '0' (so that you only get one tap from the delay). On the "Aux 1" channel, create an aux send to "Bus 2" (also make sure that "Bus 2" is set to "No-Output"!).
Now on "Aux 2", set the input to "Bus 2" (to receive from the Stereo Delay send), and the output back to "Bus 1" (this completes the loop).
Finally, on "Aux 2" insert an effect, I recommend the "Distortion Effect".
What happens is a delay loop. The first time the loop is executed, the delay creates one 'tap', which is fed through the effect. This is then fed back through the loop, delayed and effected again creating the next and even more distorted tap, and so on, gradually destroying the original sound. FANTASTIC!
Regards.
Steve.
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