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Subject: what about this then!...


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Original Message                 Date: 22-Mar-06  @  05:10 PM   -   what about this then!...

k

Posts: 12353

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File?:  [image]




[image file]


Announcing Focusrite Liquid Mix

A Revolutionary Liquid Multi-channel Firewire Mix Processor



BitTorrent link for the exclusive Liquid Mix Review video (185MB) added

HERE.





Liquid Mix’s onboard DSP hosts 32 classic EQs and 32 vintage compressors simultaneously in the mix – an impossible task to achieve with your computer’s CPU alone.

Each of Liquid Mix’s 32 channels provides Compressor and EQ emulations selected from a huge pool of high-quality vintage and modern day classics. 40 Compressors and 20 EQs are available straight out of the box, with an expanding library online. Furthermore, a totally unique hybrid 7-band ‘super EQ’ can be built out of separate classic EQ sections in every one of the 32 channels. Each channel appears as a separate VST/AU/RTAS effect within the sequencer and will work within all major applications, including Pro Tools.

Liquid Mix uses the same patented Dynamic Convolution process as Focusrite’s Liquid Channel. Unlike standard convolution techniques, Dynamic Convolution utilizes vast processing power to sample the effect of a classic processor on a series of audio pulses, at many different gain settings and frequencies. In Liquid Mix, all this processing is done using onboard DSP, so the processing has almost no effect on your computer’s own CPU.

Liquid Mix’s DSP is housed within an elegant desktop control solution and connects to the computer via Firewire, which also provides bus-powering. The physical metering, screen, rotary controls and buttons on the hardware help to provide a tactile ergonomic solution, placing the sounds of an array of high quality vintage processors at your fingertips. You can choose to control each channel either from the desktop control unit, or from within the sequencer, using a simple GUI that functions exactly like a plug-in.

An optional expansion card is available for Liquid Mix, allowing users to increase the number of available channels at higher sample rates (sold separately). The card is quick and easy to install and fits neatly into the underside of the unit.

The original Liquid Channel won a plethora of awards, and has been a worldwide hit in the audio production world, from project studios to post production and broadcast facilities, not to mention the Live arena. Liquid Mix complements the original, delivering dynamic convolution for use in the mix. Since The Liquid Channel’s vast, elaborate and expensive analogue mic pre section is not required at mix down, Focusrite has been able to bring Liquid Technology to the masses at a much more accessible price.

Liquid Mix Highlights

One of a kind – any Compressor and EQ in history
Every Liquid Mix channel uses dynamic convolution to provide 40 compressors and 20 EQs, with a free expanding library online.

Onboard DSP
32 Channels of Liquid Mix Compression and 32 EQs run off the desktop hardware’s own DSP – many more than are possible with CPU alone

Software and Hardware control
EQ and Compression can be applied via a hands-on control surface, or within your DAW application via a simple GUI.

Hybrid Super EQ creation
Unique 7-band super EQs can be created, constructed from separate classic EQ sections of your choosing

Desktop Metering
Large format LED bar-graphs mean ergonomic display of levels and processor impact.

Optional Expansion Card
An optional DSP expansion card is available to increase the maximum channel count at higher sample rates.

Price and availability
The Mac version of Liquid Mix is targeted to ship in Q2 of 2006. The PC version is expected to follow later in 2006. The unit is expected to retail for just £499 inc. VAT in the UK. Please contact your distributor for local pricing (visit www.focusrite.com/wheretobuy.asp for a full distributor listing).

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!




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Message 11/32             30-Mar-06  @  11:18 AM   -   RE: what about this then!...

k

Posts: 12353

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ok... Focusrite asked us to remove this news until after 29th... now it's back

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 12/32             30-Mar-06  @  07:30 PM   -   RE: what about this then!...

milan

Posts: 5701

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lol



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Message 13/32             31-Mar-06  @  04:40 AM   -   RE: what about this then!...

Influx

Posts: 7627

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still no mention of it on their site.



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Message 14/32             02-Apr-06  @  12:48 PM   -   RE: what about this then!...

k

Posts: 12353

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jesus!... this thread's had 5 thousand plus views in a week!

we gotta get the review unit

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 15/32             21-Apr-06  @  09:43 AM   -   RE: what about this then!...

k

Posts: 12353

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heh... I gotta little surprise coming soon....

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 16/32             11-May-06  @  08:13 PM   -   RE: what about this then!...

k

Posts: 12353

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heh, well i got an exclusive on it today!.... and it's 100% on my christmas list... and sadly it'll be a wai until christmas for us OC windows users... drat!.. Initial release is going to be for Mac only in about 4-5 weeks, with the windows version coming along in around a further 5-6 months.. I cant beleive it!

anyways, what an amazing bit of kit!... I'm rendering up the video which should be online later tonight... it's quite a long video at around 50 minutes, but Rob at Focusrite stepped thru the whole thing and it's pretty in depth.... we didnt get time to render off some examples. A. Because not all the emulations were installed yet on the demo computer, and B. cos of time on the day. However, I lfet him a couple of loops which he's going to process thru 4 or 5 classic comp's so we can hear some examples. However I can say the comp's I heard sound gorgeous, and although we did film the comps in action the audio wont be so good on the cam render, certainly nothing one can listen to for a proiper example.... Also the eq is superb and you really can hear differences in character between different eq's.. Pultec or Joe Meek, or API etc etc

what i didnt realise is, the unit doesnt use modelling at all, it uses convolution sampling to reproduce the original units... I saw the manual so far, & it even lists the model number of the actual original hardware unit used for the sampling

anyways, later for the video.. amazing product at 449 quid which is the same as the release price of the original basstation!

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 17/32             12-May-06  @  07:54 PM   -   RE: what about this then!...

k

Posts: 12353

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sorry about that,... i expected it to be ready, but then realised something during the edit... We decided it needs decent bandwidth audio to be a decent demo, but, due to the camera recording the vocals lower than the music playback, it meant using a track compresor on the audio track... not ideal if you're showing a compressor at work cos you want to hear the actual unit's compression which is easily audible on the soundtrack... but, you dont want to hear the video editor audio-track compression.

so we had to go thru the whole edit manualy setting the volume envelopes bit by bit so the speaker playback audio on the video soundtrack is peaking below zero in the video editor without any compression and the vocal dialog is still audible when the level is reduced low enuff so the speaker demo audio playback doesnt go off the chart!

damn... sorry! ... it's rendering the master now, then we gotta do the divx render, so tonight it'll be up - it'll be quite big, but i want the audio at 128k mp3 at least

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 18/32             13-May-06  @  11:09 AM   -   RE: what about this then!...

k

Posts: 12353

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ok, it's up - see dancetech frontpage - full on hi quality video so it's 180mb but you see everything and the audio soundtrack is 64k stereo so you can hear stuff properly too, albeit it cant show you the subtle detail of the sound.

It sounded really good tbh, this thing is going to be really a huge seller i think... the character of the compressors and eq's is so varied, you can really hear the difference between emulations, and you can mix and match eq bands from different classic units, so you can have a Pultec low & mid eq mixed with an SSL hi-freq band etc etc.... and add-in controls to classic compressor emulations which didn't exist on the original units

32 mono 16 stereo per Liquidmix! (@ 44.1k / 48k - stereo or 2 mono @ 192k)

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 19/32             14-May-06  @  12:21 AM   -   RE: what about this then!...

cheddar

Posts: 673

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you k there with your "McChicken Premier

Posts: 9353 " you



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Message 20/32             06-Jul-06  @  08:47 PM   -   RE: what about this then!...

k

Posts: 12353

Link?:  Link

File?:  No file



I added soem audio examples of 6 comps courtesy fo Rob @ Focusrite. See the frontpage for the Liquidmix page link

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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