Forums - Drums / rhythms / programming
Subject: Drum'N'Bass Area
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Original Message Date: 16-Oct-99 @ 07:30 PM - Drum'N'Bass Area
Message 51/89 05-Nov-99 @ 01:37 AM - RE: Drum'N'Bass Area
Peaceout
Message 52/89 05-Nov-99 @ 01:38 PM - RE: Drum'N'Bass Area
Message 53/89 05-Nov-99 @ 05:53 PM - RE: Drum'N'Bass Area
Message 54/89 05-Nov-99 @ 07:13 PM - RE: Drum'N'Bass Area
Message 55/89 05-Nov-99 @ 11:16 PM - RE: Drum'N'Bass Area
P.S.-I'm not trying to patronize or brown-nose you or anything but I've run into you in threads all over the place and you know your shit. Post a groove some time.
Message 56/89 06-Nov-99 @ 05:36 AM - RE: Drum'N'Bass Area
Message 57/89 07-Nov-99 @ 05:05 AM - RE: Drum'N'Bass Area
Peaceout
Message 58/89 07-Nov-99 @ 07:14 AM - RE: Drum'N'Bass Area
Message 59/89 07-Nov-99 @ 09:34 AM - RE: Drum'N'Bass Area
One thing that I do to come up with good sounds is to sample other peoples drum n bass breaks that I really like and put em on my trigger board. Then I just use them as reference in order to get similar qualities out of my own samples on adjacent keys. I keep them in my sampler but never use em for my own work. Try it sometime. You'd be suprised how much more you can get out of your own stuff if you can A/B to commercial releases that easily.
So what does Sox do that you cant? (perhaps I missed something there).
Message 60/89 07-Nov-99 @ 05:54 PM - RE: Drum'N'Bass Area
my grooves and don't program them in which gives my stuff a completely original feel.
'Nuff respect to R-tek. He's hit the nail right on the head "it don`t make what I`m doin` any less valid". There is no such thing as good or bad music, only different. (That comment will probably start off a whole new thread now
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