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Subject: Fluffernutter!!!


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Original Message 1/18             06-Jul-01  @  02:49 PM   -   Fluffernutter!!!

Defector Z

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Just realized I hadn't put any new music up recently. Problem is, I can't listen to the music once I encode to this level because my soundcard won't play it on my music workstation. Don't have a soundcard on THIS computer. So I'm fudged. Oh well.



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Message 2/18             07-Jul-01  @  12:35 AM   -   RE: Fluffernutter!!!

k

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excuses excuses

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 3/18             07-Jul-01  @  03:15 AM   -   RE: Fluffernutter!!!

Defector Z

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Yeah yeah, I know.



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Message 4/18             07-Jul-01  @  03:32 AM   -   RE: Fluffernutter!!!

Defector Z

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Okay - I put a new one up. Called Everything (when I first submitted the track, it said I already had one called Everything, and I KNOW that is not true. I entered Everything2 and it took - feature? ;-)

Anyhow, this one is pretty much done. I'm happy with the way it sounds. Except, I have NO idea what it sounds like as a 22k mono mp3 file. For reasons explained above. Hope you all like it. Oh - it's DnB. 180bpm.



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Message 5/18             07-Jul-01  @  03:57 AM   -   RE: Fluffernutter!!!

sitar

Posts: 3872

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Nice mix. sounds good at 22.5. That is a breakout from a sitar sound you dog you. I like when everything comes in. Didn't pay attention to the time it happened. So now you can start uploading madness  



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Message 6/18             09-Jul-01  @  03:50 AM   -   RE: Fluffernutter!!!

k

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dont worry... it sucks at 22,050 as well... **] heh heh - only joking it's pretty good although not my taste, but the real meat & potatoes of the track is after the break when all the keyboard pads etc drop out.. i MUCH prefer that sound... raw!!..

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 7/18             09-Jul-01  @  03:52 AM   -   RE: Fluffernutter!!!

k

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based on that section it IS my taste by the way.. but i'd hump up that bass so it's busting some balls.. it's not overloading enuff... cut the lightweight intro out completely.

___________________________________

I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!



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Message 8/18             09-Jul-01  @  09:28 PM   -   RE: Fluffernutter!!!

influx

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gotta agree with kilo..the bass needs to be meaner sounding...

and the drums...the shuffle you do, using the kick a lot...Id look into doing that with hats and snares instead. Like I said to sitar..the kick is just a little too busy.

like some of the strings and pads, though



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Message 9/18             10-Jul-01  @  01:27 AM   -   RE: Fluffernutter!!!

rhea

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Cool track. Different from your usual style. I like the pad. Love the really square sounding bass. Agree with everybody else here, the bassline needs a little buffing up.

peace



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Message 10/18             10-Jul-01  @  01:29 AM   -   RE: Fluffernutter!!!

rhea

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one more thing, the strings which come in toward the end are SICK!



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Message 11/18             13-Jul-01  @  01:24 AM   -   RE: Fluffernutter!!!

Defector Z

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Thanks for listening all. Sorry I haven't responded sooner - don't spend much time on-line these days.

I really see the track as 2 seperate songs. 2 totally different directions that I find kind of refreshing. I'm not one to sit on one idea and try to stretch it out for 5 minutes. Can't do that, although sometimes my tracks appear to be on crack the way they change directions so often. Anyhow - I try to stay away from that really DIRTY bass - it fatigues the ears too quickly. I prefer my dnb to be a little more melodic, and moody. Rather than dirty. Does that make sense?



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Message 12/18             13-Jul-01  @  01:52 AM   -   RE: Fluffernutter!!!

damballah

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yeah, I notice in your stuff the part of you that wants to 'be a musician' is in a tug of war with the part of you that wants to 'rip shit up'. so to speak.



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Message 13/18             13-Jul-01  @  02:44 AM   -   RE: Fluffernutter!!!

influx

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the ever-challenging balance



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Message 14/18             13-Jul-01  @  01:47 PM   -   RE: Fluffernutter!!!

Defector Z

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Too much Jethro Tull I think...



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Message 15/18             14-Jul-01  @  08:16 AM   -   RE: Fluffernutter!!!

brad

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Big up to the man like Def Z! Hey this shit sounds great- fierce drum programming, and a good synth workout as well.

"I'm not one to sit on one idea and try to stretch it out for 5 minutes" Yeah I hear you BUT, (and I know I'm not the first to say this), on the dancefloor, we need something to stretch out a bit. Too many changes/new ideas can throw ppl off, not to mention Djs...I guess it all depends on what the mix is for. SO do an album version, do a 12" version, etc. I'm just sayin' think about the arrangement. You still sequencing everything live? Shit man, you could knock out a mix a day- "B4 work groggy mix," the "Just got laid mix," "2am drunken haze remix." You get the idea.

There are some great melodic DnB tracks that also 'rip-shit-up' Y'know like that JMJ&Flytronix "In too deep" track offa the 1st 'Logical Progressions.' OK maybe it's more atmospheric than hard, but I love that shit! Keep busting the programmed breakbeats, it's cool.



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Message 16/18             14-Jul-01  @  09:39 AM   -   RE: Fluffernutter!!!

Espoo2

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Nice intro.
Punchy drums.
Intro might be a little long.
EQ'd very nice, though.
Maybe not too long for a dj mix, though.
What about some reverb on the synth that comes in at around 2:00?
Nice. Making me bob my head.
Very professional mixing.
I'd add some sub in there though,
Maybe follow the B-line with it.
Nice drum programming.
Maybe some ghost snares in there?
Nicely produced track.
Congrats.



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Message 17/18             14-Jul-01  @  11:03 PM   -   RE: Fluffernutter!!!

Defector Z

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I'd be lying if I said most of my stuff is for the dance floor. As such, I don't really work my tracks for the dance floor. If I were to try to gig out somewhere, I'd definitely go out with a different sound - it's all about building slowly, and progressing. But that's not the kind of stuff I wanna make for your listening pleasure, you know? Maybe I should do a few dance tracks with the sole intention of a dancefloor audience, just to proove to myself I can do it.

Espoo - listening to the track, can't find a synth that comes in around 2min. What part are you talking about?

Brad - actually, I've changed my recording method significantly. I compose and arrange entirely in Cubase now (working audio card and all) and I record each instrument in as an audio track, and mix down there. Yeah - I used to have a million different mixes of tracks when I did the live sequencing and recording technique. Sometimes I'm tempted to rip out the RM1X for writing, but I've become comfortable in Cubase, and I like the flexibility of being able to add audio files in the song as well, without having to use the sampler.



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Message 18/18             17-Jul-01  @  05:59 PM   -   RE: Fluffernutter!!!

roller8

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DefZ, nice work. As far as writing with dancefloor intent...well, lots of great dance classics weren't written as such to begin with. I say let inspiration continue to guide. Then get some dancefloor producers to remix it for you. That way you let the song grow naturally, you get the truth out on tape. Then some fresh ideas come from the outside remixers and you end up with the best of both worlds.

Writing in "remix mode" will probably just stifle a great track from fully spreading it's wings.

roller8



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