Forums - Music tracks & feedback
Subject: movie/game soundtrack
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Original Message 1/11 13-Feb-02 @ 11:10 AM - movie/game soundtrack
Is the track... My second or third try to make soundtrack type stuff... my roommate works for the xbox division in ms, as an animator, he is going to play it to some music leads... I was trying to put bunch of emotions/styles like calm...mysterious...suspense..and finally the fighting part...
So let me know what you guys think?
Message 2/11 13-Feb-02 @ 04:14 PM Edit: 13-Feb-02 | 04:20 PM - RE: movie/game soundtrack
and some more variation on that de! de-de-de-de-de de-de-de.
fk, your drums always sound good. how >do< you do that?
oh, and i gotta do music critiques as part of my course (link) so i'll try and do one in that style later. they do a music for games course too.
Message 3/11 13-Feb-02 @ 04:25 PM - RE: movie/game soundtrack
And how is that course?.. I might try it...
Thanks
Message 4/11 13-Feb-02 @ 05:10 PM - RE: movie/game soundtrack
i'll have another listen 2morro, i'm too busy smoking and drinking, wales v. argentina soccer game tonight.
Message 5/11 13-Feb-02 @ 11:00 PM - RE: movie/game soundtrack
Message 6/11 14-Feb-02 @ 01:02 PM - RE: movie/game soundtrack
Message 8/11 14-Feb-02 @ 10:18 PM - RE: movie/game soundtrack
basically, suspense doesn't really need a lot going on - you can do it with an atmospheric pad and a little rhythmic thing. i don't think a cello is a good choice for this (it's too lyrical) the obvious cliche choices for suspense are tremelo in the double bass and high strings. you can do suspense with a single high string sound. it's a big cliche, but a lot of film music uses cliches because it's a sure fire way of hooking the audience. ppl don't really listen to music the same way as 'normal' when they watch films.
that little melodic bit that comes in at the start isn't strong enough to be repeated so much. you could do the suspense thing with just the sound at the start and those rhythms you've got on the rim? and hats?. another thing is you don't have to have even numbers of bars for this type of music or the same time signature throughout, it's better when ppl don't feel 'comfortable' listening, i think.
if you're doing a single track demo for someone it needs to show your versatility, so it's gotta have a lot of styles in it, changeing quite quickly.
of course, i don't know shit. bedwyr ;)
Message 9/11 14-Feb-02 @ 11:54 PM - RE: movie/game soundtrack
Message 10/11 15-Feb-02 @ 12:11 AM - RE: movie/game soundtrack
have you got a video capture card? i got a cheap £40 one, works a treat, it can't output to video but you could send stuff out as a cdrom or if you get dvd-it you can make dvds on your cdr drive (they play in standalone dvd players as well). just had a thought, if you could capture a bit of a game with the music off, sound fx on, you could re-do that.
Message 11/11 15-Feb-02 @ 01:08 AM - RE: movie/game soundtrack
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