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29-Apr-2024

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Subject: Back to Normalisation


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Original Message 1/3             29-Jan-03  @  10:58 AM   -   Back to Normalisation

Dominic

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"Normalising will reduce accuracy. Any gain change is a multiplication... Normalising will reduce accuracy. Any gain change is a multiplication. Multiply a 16 bit number and you'll get a result which requires more than 16 bits to remain accurate.

This loss of accuracy results in distortion of low level 'components' of a sound, not just low level sounds. This manifests itself as a loss of spaciousness, and clarity".


Copied this off Spinwarp. So normalising all the individual drum hits in my recycle loops is wrong then?



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Message 2/3             29-Jan-03  @  12:59 PM   -   RE: Back to Normalisation

Deano

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Read Nomad's very clear description in the Mcnormalising thread and you will see that it can only possibly add a 1/2 bit error to any sample. I don't think that is going to result in a "loss of spaciousness and clarity" in a drum hit. In any case what is the alternative? In a purely digital system if you want to mix signals at different levels from the original samples, you have to apply different levels of (digital) gain. And digital gain is multiplication which results in distortion. So, as long as you are not using normalisation to boost very under-recorded samples, carry on as you are. No-one will hear the difference.



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Message 3/3             08-Feb-03  @  07:11 PM   -   RE: Back to Normalisation

Etk

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Also remeber that the majority of audio applications now do all internal processing at 32bit float, not 16.



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