Forums - Computer music & technology
Subject: Project 5 - it's arrived !!
Viewing all 29 messages - View by pages of 10: 1 2 3
Original Message 1/29 22-Apr-03 @ 01:37 PM - Project 5 - it's arrived !!
[image file]
it's here - nice box anyways - hmmm!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 2/29 22-Apr-03 @ 01:48 PM - RE: Project 5 - it's arrived !!
[image file]
contents - manual & disks etc
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 3/29 22-Apr-03 @ 02:04 PM - RE: Project 5 - it's arrived !!
um...
*sigh*
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 4/29 22-Apr-03 @ 02:11 PM - RE: Project 5 - it's arrived !!
I think FIRST with all the content to be loaded with the install disk it SHOULD offer a different location for samples. There is more sample content on the second disk, but the first disk installs LOTS of content besides the programme with no option to force a different location... That'd be useful with most of us allocating a different disk or partition for samples & kits
demo sounds good tho!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 5/29 22-Apr-03 @ 03:19 PM - RE: Project 5 - it's arrived !!
Look for your glitching now. If your system is up to snuff, you'll never hear a glitch unless you patch an effect or synth in Project5.
You can even drag loops, automation, and MIDI patterns back and forth over the nowtime indicator during playback.
Let me know if you have any questions. And thanks for the compliment on the box.
Message 6/29 22-Apr-03 @ 06:16 PM - RE: Project 5 - it's arrived !!
Nice drumbox! - didnt get to try other stuff much - but VERY VERY nice realistic bass patch on something in the demo song!
yeah.... programming a pattern for the drums in SONAR was easy, I like the dump-pattern-to-track - easy to see
quite like the initialy easy to learn qwerty keys to open/close various main parts... need to get into that more.... seems very cool -
Also I DO NOT agree with comments i've seen that it's a rather poor GUI - I LIKE IT!
the controller-edit for adjusting velocity is rather hard to 'latch' when zoomed out to view perhaps 2 bars using 64th note-lengths...
more to come - this is GOOD so far! - good sounds too!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 7/29 22-Apr-03 @ 08:13 PM - RE: Project 5 - it's arrived !!
I set my hoontech audio device panel to MME drivers rather than ASIO - Booted PROJECT5 and it booted fine - choose output driver & midi diver i/o - set the latency down to 5ms and off you go! - wonderful! - playing in realtime from my K2000 no probs and.... it's VERY good sounding man! - VERY nice... YES, the sounds are dry, and I've heard some criticism of them - I TOTALY disagree... these sounds yes are dry from the synth - so YOU can choose the fx you want, which to my mind is sensible indeed! - very nice synth the SYN.OPS - Nice drums too! - I'll have to get into the rest of it
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 8/29 22-Apr-03 @ 09:42 PM - RE: Project 5 - it's arrived !!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 9/29 23-Apr-03 @ 09:26 AM - RE: Project 5 - it's arrived !!
still annoying I'm afraid... shame this detracts from the experience of using the two in tandem which was VERY intuitive!
Message 10/29 23-Apr-03 @ 10:17 AM - RE: Project 5 - it's arrived !!
I messed with PROJECT_5 for a few hours without the manual - I always like to try a few hours without any manual on a s/w product to see how intuitive it is without having to refer to the manual at all....
The results were that I only needed to refer to the manual once for details about the audio-file 'grooveplayer'.
You open the 'grooveplayer' audio-files in the pattern-editor - yup, audio files open in the same editor as midi notes & controller editing etc - when you edit an audio-file, there is a LEFT (yellow) & RIGHT (red) locator flags visible - I wanted to see what they did as I couldn't figure it out... Actualy I still didn't figure it out as that section of the manual is actualy lacking almost totaly... There's very little information about editing audio-files in the pattern-editor in the manual and certainly I could find no reference last night to these flags or the editor itself when editing audio-files - ????
um.... anyways, without a manual I walked around and around the PROJECT_5 programme, and after a while figured out the protocol for opening/closing & move/snapping the various windows for the various editors... Finaly I got it figured out.
PROJECT_5 defaults on opening to a typical stacked or 'panelled' layout when opened, with all the various windows visible sized in various ways
Now, you CAN work like that, but I discovered that for me, my favourite was to close all windows except for the main SONG/ARRANGE/TRACKS window - That window is where you ADD NEW TRACKS assigning each added new Track to an instrument
So, I have a page with just the tracks on it for working in rewire mode.... If you then want to add a synth/generator, you simply click the ADD TRACK button and choose a sound-generator.
To view the actual generator to tweak the sound or assign a controller etc, you simply double-click the track header and it opens centraly on the screen to edit or choose a new preset.
when finished you just close it again... However, any open window can be dragged to the left/right/top/bottom of the screem area, and as you do so, it 'snaps' to 'bolt-on' to the other open window/s
So for example, if you have ONLY the arrange/tracks window open only, then open a synth to tweak the sound, the synth opens as a float, over the tracks/arrange area - If you then grab it and drag it downwards to the bottom of the screen, it auto-snaps to bolt itself on to the bottom of the tracks/arrnage window - When 'snapped' on, it changes to become full-width of the bottom of the screen, locking itself to the bottom of the already open tracks/arrange window - Once snapped so it is 'bolted-on' below the tracks/arrange window, you can then adjust the devider position verticaly to reveal more or less of the lower 'bolted-on' window
With all windows open, they all snap together in this way and the deviding borders of all the windows where they meet can be dragged up/down/left/right to resize them
So, you might have a work area with at the top left you have the main tracks/arrange window - Then to the right of that is the pattern-editor window - You can then drag the central devider between them to the left/right, to expose more/less of either window either side of the devider...
Below those two windows in the next 'ROW' (so to speak) could be perhaps the synth edit window covering the whole screen left to right - and then in the 3rd 'row' below that would be the FX window etc
The interesting thing is, that all you need to do is double-click the broder area of any window, and it snaps open as a floating window, detatched from the other windows.
once snapped open & floating, you can then close that window completely which can be re-opened via the top text menu's or by using control keys
So I found I preferred to work with PROJECT_5 without ANY windows open except the main tracks/arrange window....
that way in rewire, I can flip to Project_5, double click a track header and the synth opens as a float ready to be tweaked
if you also have Project_5 patterns playing inside Project_5 on it's tracks as well as rewire patterns triggering the Project_5 synths from SONAR, these pattern can be tweaked by simply highlighting a pattern, then choosing the key-command to open the pattern-editor as a float
Once the pattern-editor window is open, if you double-click on any pattern on the arrange/tracks window, that pattern displays in the pattern-editor window instantly ready for tweaking...
THAT I really like!
working either stand-alone OR under rewire, accessing patterns to edit is so fast...
any pattern created in the pattern-editor (which is a piano-roll style editor) can be added to a track, by simply selecting the required track, setting the cursor position to the required start-time, and then click the 'ADD PATTERN TO TRACK' button - which snaps the new pattern to the required position on the track/arrange area.
to create a pattern for an instrument assigned to a track, but in a position where no pattern exists already, you simply select the required track, & the pattern editor shows a blank empty pattern... then create away!! - as you add notes (or play them from your master keyboard) into the pattern editor, it triggers that synth assigned to the selected track - However, as a nifty touch, that pattern can of course be assigned on the tracks/arrange area to ANY synth
Pattern can be browsed via the pattern browser which is cool - As a song is playing or looping, you can browse a midi pattern list and as you click each pattern, it starts to play the assigned synth - that way you can browse pattern, auditioning them - That was cool! - I created a basic drum & bass loop, then browsed some preset patterns I didn't create, so I had no idea what the pattern were like - audiotioning midi patterns like that revealed new ideas i wouldn't have thought of myself as they were originaly created in isolation from my loop by someone else - but even if you created the patterns yourself, being able to browse lots of ready-made riffs and patterns is very cool - works for drums too
so that to me must be an extention of SONAR's 'Pattern-Brush' tool - only in this case rather than having to commit the pattern by actualy brushing in IN to the pattern to hear it play, in this technique the pattern just 'auto-plays' when selected, BUT, it auto-plays the desired audio generator, be it synth, sampler, drums etc... it triggers whichever synth is assigned to the selected track.
That's kinda as far as i got
I figured out that any synth can have audio or midi fx chained to it - adding new fx chains them in series one after the other... i didn't yet figure out mixing, output routing and adding send type fx (if that can happen)
also I didnt figure out controller editing in Project_5 or SONAR/rewired yet - But in Project_5, it seems that you add controllers inside pattern OR accross tracks over multiple patterns (rather like Orion does it) - you draw controllers OVER notes in patterns which is cool - in other words, your controller area is NOT a lower panel underneath your notes display.... In this case it is the WHOLE background area behind the notes - but the colour used to draw in controllers is semi-transparent, so that notes in the foreground are easily visible, and controller data on the background is also easily visible. This also gives you a LARGE vertical range to draw in control rather than a small lower-area with only a few cm of height.
Controllers are selected in pattern-editor using drop-down selectors.
Synth pots/sliders and other controls can be easily assigned to controllers too, there is LEARN buttons on everything it seems...
So far so good! - Sonar & Project_5 seem to go together like bacon & eggs - you can flip between SONAR & Project_5 all day, creating stuff in EITHER programme to create your total mix!
Project_5 also has an analog-style pattern editor which i didn't figure out yet
It needs a better manual I'd say - this one seems a bit 'rushed-out' - perhaps not as deep as you might want.
The sounds themselves btw are very nice - sampler, analog VA synth, VA drumbox, sample drumbox (which looks from it's pads as if fxpansion had a hand in it's creation!)
there's alot more to get into, a hell of a lot - BUT I WOULD say initialy that the Project_5 sequencer is much freindlier & easier to use than REASON's sequencer - I actualy enjoyed using it!
more to come! - Project_5 works with 'groove-clips' too - perhaps that is what the yellow & red l/r locator flags are for in the audio-file pattern editor?
Message 11/29 23-Apr-03 @ 03:34 PM - RE: Project 5 - it's arrived !!
asio drivers fail miserably in SONAR 2.2 running rewire - even with HUGE buffers it wont even start without 'AUDIO STOPPED' happening immeadiatly you hit play!
WDM works fine with BIG loadings - so....
what does this mean about sonar's asio & rewire?? - I dunno - Sonar works fine WITHOUT Project5 with ASIO drivers, but WITH asio drivers it's a complete non-starter on my machine
Message 12/29 23-Apr-03 @ 03:57 PM - RE: Project 5 - it's arrived !!
Glitching: in SONAR will still happen. That has to do with SONAR's engine. You will not experience the glitching running p5 as a stand alone ap
Problems with ASIO: Tell me what audio card you are running (Hoontech?) and I'll report the issue.
Message 13/29 23-Apr-03 @ 04:10 PM - RE: Project 5 - it's arrived !!
so Mr Cakewalk - are you saying that SONAR will NEVER be able to work without audio glitching while editing? - it's impossible to fix due to the engine design?
Message 14/29 23-Apr-03 @ 10:36 PM - RE: Project 5 - it's arrived !!
They work great for me. More stable than WDM and rewire with my DSP Factory. Unfortunately, if I use more than one output on the DSPF (via more than one virtual main), I get sync issues (see my driver help thread). And now my WDM drivers will not play correctly AT ALL since i moved to ASIO.
ARGH!
psy
Message 15/29 23-Apr-03 @ 10:52 PM - RE: Project 5 - it's arrived !!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 16/29 23-Apr-03 @ 11:10 PM - RE: Project 5 - it's arrived !!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 17/29 24-Apr-03 @ 03:50 PM - RE: Project 5 - it's arrived !!
Don't put words in my mouth. I never said "never" My comments about SONAR are in regards to the currently shipping version.
Re: the older audio cards, you would be surprised how many people don't keep up with the times.
Message 18/29 24-Apr-03 @ 10:31 PM - RE: Project 5 - it's arrived !!
"are you saying that SONAR will NEVER be able to work without audio glitching while editing? - it's impossible to fix due to the engine design? "
it ends with a question mark - ergo: it's a question posed.
if they can sort that in an update, great! - I wondered if it had anything to do with the undo history?
Message 19/29 25-Apr-03 @ 03:28 PM - RE: Project 5 - it's arrived !!
You've seen we can do it in Project5 so...
Message 20/29 25-Apr-03 @ 08:27 PM - RE: Project 5 - it's arrived !!
key commands being flexible
a NOTE-LENGTH select button with 4/8/16/32/64/128 RES'
a 64th button on the piano roll & drum-map edit instead of having to work out the number of ticks based on the resolution for a 64th
a proper arrange-page work grid with snap button select settings and grid resolution settings
AND most important of all, PROPER ACCURATE SNAP FOR CLIP BOUNDARIES - at the moment that is too flakey - better still, as I requested, an option to FIX clips to FULL bar size resolutions
Sure... there's othet things I'd LIKE, but those are things that hinder FAST working badly
I do work like lightening!!... and currently SONAR is too slow for me to flow properly when I'm buzzing on a spurt of creativity with these current innacuracy problems, just little dumb things that stop you from working fast cos you MUST double check and zoom right in etc just to be 100% sure that what you did... you actualy did! - if you get me.
Message 21/29 26-Apr-03 @ 11:36 AM Edit: 26-Apr-03 | 11:37 AM - RE: Project 5 - it's arrived !!
I agree with everything you've said so far, and Sonar needs some "professionalizing" to be sure, but in no way would I say its faults "slow me down"... it's just like any program, with use comes familiarity comes speed. I take pride in my ability to work fast as an engineer, so I'm constatly looking for shortcuts to make the technical aspects of music making an instinctual thing... and Sonar comes very close! Give it time!
(and listen to the man, mr. cakewalk)
(and add multiple MIDI output ports/channels per track... I WANNA LAYER!!!)
psy
Message 22/29 27-Apr-03 @ 01:19 AM - RE: Project 5 - it's arrived !!
Message 23/29 27-Apr-03 @ 01:36 AM - RE: Project 5 - it's arrived !!
that's just ONE issue
I get tired to make drum patterns only to close them and find a variety of note lengths - it's tedious when I SHOULD be able to DEFINE the blasted length - it's a WORK tool after all - what sort of TOOL doesnt let you define the parementers you wish whicxh are fundamental measurements in the desired equation and need to be defined
that's another
no amount of time spent with it'll change those issues
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 24/29 27-Apr-03 @ 11:01 AM - RE: Project 5 - it's arrived !!
___________________________________
I had an idea for a script once. It's basically Jaws except when the guys in the boat are going after Jaws, they look around and there's an even bigger Jaws. The guys have to team up with Jaws to get Bigger Jaws.... I call it... Big Jaws!!!
Message 25/29 02-May-03 @ 02:42 PM - RE: Project 5 - it's arrived !!
I got the chance to try Project5 with a mates SX 1.5 , and yes, Project5 appears in SX's preferences as a listed rewire source, it also is available for selection in the menu as you'd normally see REWIRE, there is now a rewire for REASON and PROJECT5
however, on loading Project5, no instruments appear for selection by SX's Track/midi destination selection -
Normaly after opening REASON, when you select a midi track, the REASON sound-generators appear for selection on a midi track the same was that VSTi's are visible for selection
But with Project5 no such instruments are available
Did you find this at all?... or is there some other procedure to do?... I followed the manual which was just saying exactly what you do with REASON in the same circumstances of rewire - I did it all right, but no Project5 instruments appear in SX
any clues? - or is this a case of: 'We have to wait for an update from Steinberg' ??
Message 26/29 15-May-03 @ 12:22 PM - RE: Project 5 - it's arrived !!
Message 27/29 31-May-03 @ 01:24 AM - RE: Project 5 - it's arrived !!
Message 28/29 31-May-03 @ 09:31 AM - RE: Project 5 - it's arrived !!
Message 29/29 31-May-03 @ 04:55 PM - RE: Project 5 - it's arrived !!
Viewing all 29 messages - View by pages of 10: 1 2 3
There are 29 total messages for this topic
Reply to Thread
You need to register/login to use the forum.
Click here to Signup or Login !
[you'll be brought right back to this point after signing up]
Back to Forum