Forums - Music tracks & feedback
Subject: Locked on feedback
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Original Message 1/9 16-Feb-05 @ 12:46 AM - Locked on feedback
Message 2/9 16-Feb-05 @ 02:08 AM - RE: Locked on feedback
First thing i noticed was when the drums cut out--sort of just fell out of no where.
A long fill and a big pad would do nicely IMO. Cool bassline that comes in next--
then when the squelchy bass comes in, thats cool too.
The vocal samples are cool, they seem to work pretty well. especially the female
mmms/ahhhs
Like I said earlier, some big washy pads would do this song well I think. Just
some cool textures used as transitions and stuff.
Cool stuff.
-mike
Message 3/9 16-Feb-05 @ 12:40 PM - RE: Locked on feedback
ah, see your doing further done, a bit. do it more
like your new name : )
Message 4/9 16-Feb-05 @ 12:54 PM - RE: Locked on feedback
see here- that beat in the intro is *dying* for some clicky 1/16th hats to come in hafway thru (not too loud tho, just in he background to make it roll). then the breakdown... you need some atmospheric sound in the background, pad or a drone in the intro to fill up the empty space slightly and to add some movement. then... modulate that distorted sound, maybe filter it... cause its just static right now. maybe do a little swell up with a deep bass by opening the filter slowly. then... that main bassline needs to be modulated man!!! filter it, make few variations, make it longer... do something with it!
and... it NEEDS BASS! theres no subs in this tune! woomp woomp woomp etc
see... thats almost a done track, it just needs all these little things that make a tune keep your attention from start to finish. i wouldnt change anything per se, but just add some movement to existing elements.
unless of course, you just put the whole thing together from loops which would explain the lack of variation...
is that okay, coming from a DnB head?
Message 5/9 16-Feb-05 @ 10:05 PM - RE: Locked on feedback
Message 6/9 19-Feb-05 @ 09:16 PM - RE: Locked on feedback
The drum loop seems a little too canned. Like I've heard it a million times. Also, the bass squeeky thing that comes in at 1:20 is a little overused, as well. I like the squelchy thing at 2:20. Vary your loops a little, add some atmospherics (like said above) and you can do without the vox. I agree wholeheartedly with the 16th note clicks that would push this song forward. Don't care much for the hiQ hipass filter on the drums at 5min. Nice little electric piano thing that ties the whole song together.
Good effort. A couple of minor changes I think, but otherwise good.
Message 7/9 20-Feb-05 @ 08:09 AM - RE: Locked on feedback
Not sure about the squelchy bit.
G
Message 8/9 24-Feb-05 @ 04:07 AM - RE: Locked on feedback
Message 9/9 14-Mar-05 @ 06:37 PM - RE: Locked on feedback
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